
Elemental Lands (deck-builder roguelite)
Play on PC or Mobile!
Runs best on Chrome and desktop monitors.
SUMMARY: fantasy RPG deck builder meets X-Com (sorta like a more tactical TTCG or "Magic the Gathering"), where you can move your units/cards to reposition, cast spells and fight with classic RPG heroes. Great replayability withs roguelite progression through a skill tree to help you vanquish the boss and conquer the lands.
FREE to play DEMO!
Would love any feedback you have about what you like or what's confusing or what you don't like. THANKS!
OVERVIEW:
Command an army of heroes in this fusion of grid-based conquest and deck-building, where you battle elemental factions across a strategic map. Build your deck that grows stronger over time with new units. Draft a fresh hand for each run to navigate the grid and capture territories before the enemy overwhelms you. Master formation-based combat and use spells fueled by your lands to defeat bosses and earn Soul Points for permanent roguelite upgrades!
Gameplay Features:
- Deck Building: Defeat factions to add new units to your collection, allowing you to draft stronger hands for future runs.
- Strategic Conquest: Navigate the battlefield to capture territories and generate Mana while managing ticking siege timers from three elemental factions.
- Position-Based Combat: Master a deep formation system where unit placement determines targeting and bonuses in tactical 3v4 battles.
- Roguelite Progression: Earn Soul Points to unlock passive skills across three unique branches, permanently enhancing your strategy.
- Tactical Spellcasting: Wield a dual-path Spellbook fueled by captured lands to scout the map or turn the tide of battle.
| Updated | 5 days ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | rikerriker |
| Genre | Strategy, Card Game |
| Tags | Deck Building, Fantasy, Indie, Medieval, Roguelite, Tactical, Turn-based Strategy |





Comments
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The game concept and the vision are solid in combining the deckbuilding, roguelite and the somewhat Civilization overworld management system that all flows together well.
The core gameplay revolves around Gwent + Hearthstone formation of typically three chosen ally units and spell cards in hands which you use mana resources to cast, and choosing how to minimize getting your units from getting killed while advancing the stages as far as you can.
Having playtested the demo for feedback and bugs, the Dev is really responsive and passionate about updating the game frequently so I definitely think you should give the game a try if you're looking for something unique.
Note: Runs best on Chrome and desktop monitors.
You may find a bug and I appreciate if you tell me about it https://forms.gle/tzMX1iVKDnQ1cxji8
Hey, looked interesting but I couldn't end the first turn, because the "End Turn" button wasn't visible on the page. (Firefox 148) :)
hey thanks for the feedback. I'm a solo developer and currently going through testing to find bugs like this, so thanks as this is helpful. Feel free to try on mobile if still interested.
Should be fixed now. If you still want to play it, take a look. I didn't see a screenshot and so hopefully this isn't an error in multiple places, but I at least fixed the the prominent one that I found in tutorial battle.
And thanks!
Works now, thanks :)